Marill
Nome: Marill
Level: 20
Elemento: Water/Fairy.
Habilidade: Surf.
Boost: Water Stone (10).
Pedra da evolução: Water Stone (2x)
Evoluções:
Marill, requer level 20
Azumarill, requer level 60
Movimentos:
m1 - Tackle - level 20 - normal. (15s)
m2 - Aqua Tail - level 20 - water. (10s)
m3 - Water Gun - level 20 - water. (15s)
m4 - Waterfall - level 24 - water. (30s)
m5 - Bubblebeam - level 26 - water. (30s)
m6 - Rain Rance - level 22 - water. (40s)
m7 - Defense Curl - level 28 - normal. (40s)
Efetividade contra Maril:
Super efetivo: Grass e Electric.
Normal: Normal, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Crystal e Fairy.
Muito inefetivo: Fire, Water, Ice e Steel.
Super efetivo: Grass e Electric.
Normal: Normal, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Crystal e Fairy.
Muito inefetivo: Fire, Water, Ice e Steel.